AVL Tree | Set 2 (Deletion)

We have discussed AVL insertion in the previous post. In this post, we will follow a similar approach for deletion.

To make sure that the given tree remains AVL after every deletion, we must augment the standard BST delete operation to perform some re-balancing. Following are two basic operations that can be performed to re-balance a BST without violating the BST property (keys(left) < key(root) < keys(right)).
1) Left Rotation
2) Right Rotation

T1, T2 and T3 are subtrees of the tree rooted with y (on left side)
or x (on right side)
y                               x
/      Right Rotation          /
x   T3   – - – - – - – >        T1   y
/        < - - - - - - -            /
T1  T2     Left Rotation            T2  T3
Keys in both of the above trees follow the following order
keys(T1) < key(x) < keys(T2) < key(y) < keys(T3)
So BST property is not violated anywhere.

Let w be the node to be deleted
1) Perform standard BST delete for w.
2) Starting from w, travel up and find the first unbalanced node. Let z be the first unbalanced node, y be the larger height child of z, and x be the larger height child of y. Note that the definitions of x and y are different from insertion here.
3) Re-balance the tree by performing appropriate rotations on the subtree rooted with z. There can be 4 possible cases that needs to be handled as x, y and z can be arranged in 4 ways. Following are the possible 4 arrangements:
a) y is left child of z and x is left child of y (Left Left Case)
b) y is left child of z and x is right child of y (Left Right Case)
c) y is right child of z and x is right child of y (Right Right Case)
d) y is right child of z and x is left child of y (Right Left Case)

Like insertion, following are the operations to be performed in above mentioned 4 cases. Note that, unlike insertion, fixing the node z won’t fix the complete AVL tree. After fixing z, we may have to fix ancestors of z as well (See this video lecture for proof)

a) Left Left Case

T1, T2, T3 and T4 are subtrees.
z                                      y
/                                    /
y   T4      Right Rotate (z)          x      z
/           - - - - - - - - ->      /      /
x   T3                               T1  T2  T3  T4
/
T1   T2

b) Left Right Case

z                               z                           x
/                             /                           /
y   T4  Left Rotate (y)        x    T4  Right Rotate(z)    y      z
/       - - - - - - - - ->    /        - - - - - - - ->  /     /
T1   x                          y    T3                    T1  T2 T3  T4
/                         /
T2   T3                    T1   T2

c) Right Right Case

z                                y
/                              /
T1   y     Left Rotate(z)       z      x
/     - - - - - - - ->    /     /
T2   x                     T1  T2 T3  T4
/
T3  T4

d) Right Left Case

z                            z                            x
/                           /                           /
T1   y   Right Rotate (y)    T1   x      Left Rotate(z)   z      x
/   - - - - - - - - ->     /     - - - - - - - ->  /     /
x   T4                      T2   y                  T1  T2  T3  T4
/                               /
T2   T3                           T3   T4

Unlike insertion, in deletion, after we perform a rotation at z, we may have to perform a rotation at ancestors of z. Thus, we must continue to trace the path until we reach the root.

Example:  A node with value 32 is being deleted. After deleting 32, we travel up and find the first unbalanaced node which is 44. We mark it as z, its higher height child as y which is 62, and y’s higher height child as x which could be either 78 or 50 as both are of same height. We have considered 78. Now the case is Right Right, so we perform left rotation.

C implementation
Following is the C implementation for AVL Tree Deletion. The following C implementation uses the recursive BST delete as basis. In the recursive BST delete, after deletion, we get pointers to all ancestors one by one in bottom up manner. So we don’t need parent pointer to travel up. The recursive code itself travels up and visits all the ancestors of the deleted node.
1) Perform the normal BST deletion.
2) The current node must be one of the ancestors of the deleted node. Update the height of the current node.
3) Get the balance factor (left subtree height – right subtree height) of the current node.
4) If balance factor is greater than 1, then the current node is unbalanced and we are either in Left Left case or Left Right case. To check whether it is Left Left case or Left Right case, get the balance factor of left subtree. If balance factor of the left subtree is greater than or equal to 0, then it is Left Left case, else Left Right case.
5) If balance factor is less than -1, then the current node is unbalanced and we are either in Right Right case or Right Left case. To check whether it is Right Right case or Right Left case, get the balance factor of right subtree. If the balance factor of the right subtree is smaller than or equal to 0, then it is Right Right case, else Right Left case.

C++

 // C++ program to delete a node from AVL Tree  #include using namespace std;    // An AVL tree node  class Node  {      public:     int key;      Node *left;      Node *right;      int height;  };     // A utility function to get maximum // of two integers  int max(int a, int b);     // A utility function to get height  // of the tree  int height(Node *N)  {      if (N == NULL)          return 0;      return N->height;  }     // A utility function to get maximum // of two integers  int max(int a, int b)  {      return (a > b)? a : b;  }     /* Helper function that allocates a     new node with the given key and     NULL left and right pointers. */ Node* newNode(int key)  {      Node* node = new Node();     node->key = key;      node->left = NULL;      node->right = NULL;      node->height = 1; // new node is initially                       // added at leaf      return(node);  }     // A utility function to right // rotate subtree rooted with y  // See the diagram given above.  Node *rightRotate(Node *y)  {      Node *x = y->left;      Node *T2 = x->right;         // Perform rotation      x->right = y;      y->left = T2;         // Update heights      y->height = max(height(y->left),                      height(y->right)) + 1;      x->height = max(height(x->left),                      height(x->right)) + 1;         // Return new root      return x;  }     // A utility function to left  // rotate subtree rooted with x  // See the diagram given above.  Node *leftRotate(Node *x)  {      Node *y = x->right;      Node *T2 = y->left;         // Perform rotation      y->left = x;      x->right = T2;         // Update heights      x->height = max(height(x->left),                      height(x->right)) + 1;      y->height = max(height(y->left),                      height(y->right)) + 1;         // Return new root      return y;  }     // Get Balance factor of node N  int getBalance(Node *N)  {      if (N == NULL)          return 0;      return height(N->left) -             height(N->right);  }     Node* insert(Node* node, int key)  {      /* 1. Perform the normal BST rotation */     if (node == NULL)          return(newNode(key));         if (key < node->key)          node->left = insert(node->left, key);      else if (key > node->key)          node->right = insert(node->right, key);      else // Equal keys not allowed          return node;         /* 2. Update height of this ancestor node */     node->height = 1 + max(height(node->left),                             height(node->right));         /* 3. Get the balance factor of this          ancestor node to check whether          this node became unbalanced */     int balance = getBalance(node);         // If this node becomes unbalanced,     // then there are 4 cases         // Left Left Case      if (balance > 1 && key < node->left->key)          return rightRotate(node);         // Right Right Case      if (balance < -1 && key > node->right->key)          return leftRotate(node);         // Left Right Case      if (balance > 1 && key > node->left->key)      {          node->left = leftRotate(node->left);          return rightRotate(node);      }         // Right Left Case      if (balance < -1 && key < node->right->key)      {          node->right = rightRotate(node->right);          return leftRotate(node);      }         /* return the (unchanged) node pointer */     return node;  }     /* Given a non-empty binary search tree,  return the node with minimum key value  found in that tree. Note that the entire  tree does not need to be searched. */ Node * minValueNode(Node* node)  {      Node* current = node;         /* loop down to find the leftmost leaf */     while (current->left != NULL)          current = current->left;         return current;  }     // Recursive function to delete a node  // with given key from subtree with  // given root. It returns root of the  // modified subtree.  Node* deleteNode(Node* root, int key)  {             // STEP 1: PERFORM STANDARD BST DELETE      if (root == NULL)          return root;         // If the key to be deleted is smaller      // than the root's key, then it lies     // in left subtree      if ( key < root->key )          root->left = deleteNode(root->left, key);         // If the key to be deleted is greater      // than the root's key, then it lies      // in right subtree      else if( key > root->key )          root->right = deleteNode(root->right, key);         // if key is same as root's key, then      // This is the node to be deleted      else     {          // node with only one child or no child          if( (root->left == NULL) ||             (root->right == NULL) )          {              Node *temp = root->left ?                           root->left :                           root->right;                 // No child case              if (temp == NULL)              {                  temp = root;                  root = NULL;              }              else // One child case              *root = *temp; // Copy the contents of                             // the non-empty child              free(temp);          }          else         {              // node with two children: Get the inorder              // successor (smallest in the right subtree)              Node* temp = minValueNode(root->right);                 // Copy the inorder successor's              // data to this node              root->key = temp->key;                 // Delete the inorder successor              root->right = deleteNode(root->right,                                       temp->key);          }      }         // If the tree had only one node     // then return      if (root == NULL)      return root;         // STEP 2: UPDATE HEIGHT OF THE CURRENT NODE      root->height = 1 + max(height(root->left),                             height(root->right));         // STEP 3: GET THE BALANCE FACTOR OF      // THIS NODE (to check whether this      // node became unbalanced)      int balance = getBalance(root);         // If this node becomes unbalanced,      // then there are 4 cases         // Left Left Case      if (balance > 1 &&          getBalance(root->left) >= 0)          return rightRotate(root);         // Left Right Case      if (balance > 1 &&          getBalance(root->left) < 0)      {          root->left = leftRotate(root->left);          return rightRotate(root);      }         // Right Right Case      if (balance < -1 &&          getBalance(root->right) <= 0)          return leftRotate(root);         // Right Left Case      if (balance < -1 &&          getBalance(root->right) > 0)      {          root->right = rightRotate(root->right);          return leftRotate(root);      }         return root;  }     // A utility function to print preorder  // traversal of the tree.  // The function also prints height  // of every node  void preOrder(Node *root)  {      if(root != NULL)      {          cout << root->key << " ";          preOrder(root->left);          preOrder(root->right);      }  }     // Driver Code int main()  {  Node *root = NULL;         /* Constructing tree given in     the above figure */     root = insert(root, 9);      root = insert(root, 5);      root = insert(root, 10);      root = insert(root, 0);      root = insert(root, 6);      root = insert(root, 11);      root = insert(root, -1);      root = insert(root, 1);      root = insert(root, 2);         /* The constructed AVL Tree would be              9          /           1 10          /       0 5 11      / /       -1 2 6      */        cout << "Preorder traversal of the "             "constructed AVL tree is ";      preOrder(root);         root = deleteNode(root, 10);         /* The AVL Tree after deletion of 10              1          /           0 9          / /       -1 5     11          /           2 6      */        cout << " Preorder traversal after"          << " deletion of 10 ";      preOrder(root);         return 0;  }     // This code is contributed by rathbhupendra

C

 // C program to delete a node from AVL Tree #include #include    // An AVL tree node struct Node {     int key;     struct Node *left;     struct Node *right;     int height; };    // A utility function to get maximum of two integers int max(int a, int b);    // A utility function to get height of the tree int height(struct Node *N) {     if (N == NULL)         return 0;     return N->height; }    // A utility function to get maximum of two integers int max(int a, int b) {     return (a > b)? a : b; }    /* Helper function that allocates a new node with the given key and     NULL left and right pointers. */ struct Node* newNode(int key) {     struct Node* node = (struct Node*)                         malloc(sizeof(struct Node));     node->key   = key;     node->left   = NULL;     node->right  = NULL;     node->height = 1;  // new node is initially added at leaf     return(node); }    // A utility function to right rotate subtree rooted with y // See the diagram given above. struct Node *rightRotate(struct Node *y) {     struct Node *x = y->left;     struct Node *T2 = x->right;        // Perform rotation     x->right = y;     y->left = T2;        // Update heights     y->height = max(height(y->left), height(y->right))+1;     x->height = max(height(x->left), height(x->right))+1;        // Return new root     return x; }    // A utility function to left rotate subtree rooted with x // See the diagram given above. struct Node *leftRotate(struct Node *x) {     struct Node *y = x->right;     struct Node *T2 = y->left;        // Perform rotation     y->left = x;     x->right = T2;        //  Update heights     x->height = max(height(x->left), height(x->right))+1;     y->height = max(height(y->left), height(y->right))+1;        // Return new root     return y; }    // Get Balance factor of node N int getBalance(struct Node *N) {     if (N == NULL)         return 0;     return height(N->left) - height(N->right); }    struct Node* insert(struct Node* node, int key) {     /* 1.  Perform the normal BST rotation */     if (node == NULL)         return(newNode(key));        if (key < node->key)         node->left  = insert(node->left, key);     else if (key > node->key)         node->right = insert(node->right, key);     else // Equal keys not allowed         return node;        /* 2. Update height of this ancestor node */     node->height = 1 + max(height(node->left),                            height(node->right));        /* 3. Get the balance factor of this ancestor           node to check whether this node became           unbalanced */     int balance = getBalance(node);        // If this node becomes unbalanced, then there are 4 cases        // Left Left Case     if (balance > 1 && key < node->left->key)         return rightRotate(node);        // Right Right Case     if (balance < -1 && key > node->right->key)         return leftRotate(node);        // Left Right Case     if (balance > 1 && key > node->left->key)     {         node->left =  leftRotate(node->left);         return rightRotate(node);     }        // Right Left Case     if (balance < -1 && key < node->right->key)     {         node->right = rightRotate(node->right);         return leftRotate(node);     }        /* return the (unchanged) node pointer */     return node; }    /* Given a non-empty binary search tree, return the    node with minimum key value found in that tree.    Note that the entire tree does not need to be    searched. */ struct Node * minValueNode(struct Node* node) {     struct Node* current = node;        /* loop down to find the leftmost leaf */     while (current->left != NULL)         current = current->left;        return current; }    // Recursive function to delete a node with given key // from subtree with given root. It returns root of // the modified subtree. struct Node* deleteNode(struct Node* root, int key) {     // STEP 1: PERFORM STANDARD BST DELETE        if (root == NULL)         return root;        // If the key to be deleted is smaller than the     // root's key, then it lies in left subtree     if ( key < root->key )         root->left = deleteNode(root->left, key);        // If the key to be deleted is greater than the     // root's key, then it lies in right subtree     else if( key > root->key )         root->right = deleteNode(root->right, key);        // if key is same as root's key, then This is     // the node to be deleted     else     {         // node with only one child or no child         if( (root->left == NULL) || (root->right == NULL) )         {             struct Node *temp = root->left ? root->left :                                              root->right;                // No child case             if (temp == NULL)             {                 temp = root;                 root = NULL;             }             else // One child case              *root = *temp; // Copy the contents of                             // the non-empty child             free(temp);         }         else         {             // node with two children: Get the inorder             // successor (smallest in the right subtree)             struct Node* temp = minValueNode(root->right);                // Copy the inorder successor's data to this node             root->key = temp->key;                // Delete the inorder successor             root->right = deleteNode(root->right, temp->key);         }     }        // If the tree had only one node then return     if (root == NULL)       return root;        // STEP 2: UPDATE HEIGHT OF THE CURRENT NODE     root->height = 1 + max(height(root->left),                            height(root->right));        // STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to     // check whether this node became unbalanced)     int balance = getBalance(root);        // If this node becomes unbalanced, then there are 4 cases        // Left Left Case     if (balance > 1 && getBalance(root->left) >= 0)         return rightRotate(root);        // Left Right Case     if (balance > 1 && getBalance(root->left) < 0)     {         root->left =  leftRotate(root->left);         return rightRotate(root);     }        // Right Right Case     if (balance < -1 && getBalance(root->right) <= 0)         return leftRotate(root);        // Right Left Case     if (balance < -1 && getBalance(root->right) > 0)     {         root->right = rightRotate(root->right);         return leftRotate(root);     }        return root; }    // A utility function to print preorder traversal of // the tree. // The function also prints height of every node void preOrder(struct Node *root) {     if(root != NULL)     {         printf("%d ", root->key);         preOrder(root->left);         preOrder(root->right);     } }    /* Driver program to test above function*/ int main() {   struct Node *root = NULL;      /* Constructing tree given in the above figure */     root = insert(root, 9);     root = insert(root, 5);     root = insert(root, 10);     root = insert(root, 0);     root = insert(root, 6);     root = insert(root, 11);     root = insert(root, -1);     root = insert(root, 1);     root = insert(root, 2);        /* The constructed AVL Tree would be             9            /            1    10         /              0    5     11       /    /       -1   2    6     */        printf("Preorder traversal of the constructed AVL "            "tree is ");     preOrder(root);        root = deleteNode(root, 10);        /* The AVL Tree after deletion of 10             1            /            0    9         /     /         -1    5     11            /            2    6     */        printf(" Preorder traversal after deletion of 10 ");     preOrder(root);        return 0; }

Java

 // Java program for deletion in AVL Tree     class Node  {      int key, height;      Node left, right;         Node(int d)      {          key = d;          height = 1;      }  }     class AVLTree  {      Node root;         // A utility function to get height of the tree      int height(Node N)      {          if (N == null)              return 0;          return N.height;      }         // A utility function to get maximum of two integers      int max(int a, int b)      {          return (a > b) ? a : b;      }         // A utility function to right rotate subtree rooted with y      // See the diagram given above.      Node rightRotate(Node y)      {          Node x = y.left;          Node T2 = x.right;             // Perform rotation          x.right = y;          y.left = T2;             // Update heights          y.height = max(height(y.left), height(y.right)) + 1;          x.height = max(height(x.left), height(x.right)) + 1;             // Return new root          return x;      }         // A utility function to left rotate subtree rooted with x      // See the diagram given above.      Node leftRotate(Node x)      {          Node y = x.right;          Node T2 = y.left;             // Perform rotation          y.left = x;          x.right = T2;             // Update heights          x.height = max(height(x.left), height(x.right)) + 1;          y.height = max(height(y.left), height(y.right)) + 1;             // Return new root          return y;      }         // Get Balance factor of node N      int getBalance(Node N)      {          if (N == null)              return 0;          return height(N.left) - height(N.right);      }         Node insert(Node node, int key)      {          /* 1. Perform the normal BST rotation */         if (node == null)              return (new Node(key));             if (key < node.key)              node.left = insert(node.left, key);          else if (key > node.key)              node.right = insert(node.right, key);          else // Equal keys not allowed              return node;             /* 2. Update height of this ancestor node */         node.height = 1 + max(height(node.left),                              height(node.right));             /* 3. Get the balance factor of this ancestor          node to check whether this node became          Wunbalanced */         int balance = getBalance(node);             // If this node becomes unbalanced, then          // there are 4 cases Left Left Case          if (balance > 1 && key < node.left.key)              return rightRotate(node);             // Right Right Case          if (balance < -1 && key > node.right.key)              return leftRotate(node);             // Left Right Case          if (balance > 1 && key > node.left.key)          {              node.left = leftRotate(node.left);              return rightRotate(node);          }             // Right Left Case          if (balance < -1 && key < node.right.key)          {              node.right = rightRotate(node.right);              return leftRotate(node);          }             /* return the (unchanged) node pointer */         return node;      }         /* Given a non-empty binary search tree, return the      node with minimum key value found in that tree.      Note that the entire tree does not need to be      searched. */     Node minValueNode(Node node)      {          Node current = node;             /* loop down to find the leftmost leaf */         while (current.left != null)          current = current.left;             return current;      }         Node deleteNode(Node root, int key)      {          // STEP 1: PERFORM STANDARD BST DELETE          if (root == null)              return root;             // If the key to be deleted is smaller than          // the root's key, then it lies in left subtree          if (key < root.key)              root.left = deleteNode(root.left, key);             // If the key to be deleted is greater than the          // root's key, then it lies in right subtree          else if (key > root.key)              root.right = deleteNode(root.right, key);             // if key is same as root's key, then this is the node          // to be deleted          else         {                 // node with only one child or no child              if ((root.left == null) || (root.right == null))              {                  Node temp = null;                  if (temp == root.left)                      temp = root.right;                  else                     temp = root.left;                     // No child case                  if (temp == null)                  {                      temp = root;                      root = null;                  }                  else // One child case                      root = temp; // Copy the contents of                                  // the non-empty child              }              else             {                     // node with two children: Get the inorder                  // successor (smallest in the right subtree)                  Node temp = minValueNode(root.right);                     // Copy the inorder successor's data to this node                  root.key = temp.key;                     // Delete the inorder successor                  root.right = deleteNode(root.right, temp.key);              }          }             // If the tree had only one node then return          if (root == null)              return root;             // STEP 2: UPDATE HEIGHT OF THE CURRENT NODE          root.height = max(height(root.left), height(root.right)) + 1;             // STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to check whether          // this node became unbalanced)          int balance = getBalance(root);             // If this node becomes unbalanced, then there are 4 cases          // Left Left Case          if (balance > 1 && getBalance(root.left) >= 0)              return rightRotate(root);             // Left Right Case          if (balance > 1 && getBalance(root.left) < 0)          {              root.left = leftRotate(root.left);              return rightRotate(root);          }             // Right Right Case          if (balance < -1 && getBalance(root.right) <= 0)              return leftRotate(root);             // Right Left Case          if (balance < -1 && getBalance(root.right) > 0)          {              root.right = rightRotate(root.right);              return leftRotate(root);          }             return root;      }         // A utility function to print preorder traversal of      // the tree. The function also prints height of every      // node      void preOrder(Node node)      {          if (node != null)          {              System.out.print(node.key + " ");              preOrder(node.left);              preOrder(node.right);          }      }         public static void main(String[] args)      {          AVLTree tree = new AVLTree();             /* Constructing tree given in the above figure */         tree.root = tree.insert(tree.root, 9);          tree.root = tree.insert(tree.root, 5);          tree.root = tree.insert(tree.root, 10);          tree.root = tree.insert(tree.root, 0);          tree.root = tree.insert(tree.root, 6);          tree.root = tree.insert(tree.root, 11);          tree.root = tree.insert(tree.root, -1);          tree.root = tree.insert(tree.root, 1);          tree.root = tree.insert(tree.root, 2);             /* The constructed AVL Tree would be          9          /           1 10          /           0 5 11          / /           -1 2 6          */         System.out.println("Preorder traversal of "+                              "constructed tree is : ");          tree.preOrder(tree.root);             tree.root = tree.deleteNode(tree.root, 10);             /* The AVL Tree after deletion of 10          1          /           0 9          /     /           -1 5 11          /           2 6          */         System.out.println("");          System.out.println("Preorder traversal after "+                          "deletion of 10 :");          tree.preOrder(tree.root);      }  }     // This code has been contributed by Mayank Jaiswal

Python3

 # Python code to delete a node in AVL tree # Generic tree node class class TreeNode(object):     def __init__(self, val):         self.val = val         self.left = None         self.right = None         self.height = 1    # AVL tree class which supports insertion, # deletion operations class AVL_Tree(object):        def insert(self, root, key):                    # Step 1 - Perform normal BST         if not root:             return TreeNode(key)         elif key < root.val:             root.left = self.insert(root.left, key)         else:             root.right = self.insert(root.right, key)            # Step 2 - Update the height of the          # ancestor node         root.height = 1 + max(self.getHeight(root.left),                           self.getHeight(root.right))            # Step 3 - Get the balance factor         balance = self.getBalance(root)            # Step 4 - If the node is unbalanced,         # then try out the 4 cases         # Case 1 - Left Left         if balance > 1 and key < root.left.val:             return self.rightRotate(root)            # Case 2 - Right Right         if balance < -1 and key > root.right.val:             return self.leftRotate(root)            # Case 3 - Left Right         if balance > 1 and key > root.left.val:             root.left = self.leftRotate(root.left)             return self.rightRotate(root)            # Case 4 - Right Left         if balance < -1 and key < root.right.val:             root.right = self.rightRotate(root.right)             return self.leftRotate(root)            return root        # Recursive function to delete a node with     # given key from subtree with given root.     # It returns root of the modified subtree.     def delete(self, root, key):            # Step 1 - Perform standard BST delete         if not root:             return root            elif key < root.val:             root.left = self.delete(root.left, key)            elif key > root.val:             root.right = self.delete(root.right, key)            else:             if root.left is None:                 temp = root.right                 root = None                 return temp                elif root.right is None:                 temp = root.left                 root = None                 return temp                temp = self.getMinValueNode(root.right)             root.val = temp.val             root.right = self.delete(root.right,                                       temp.val)            # If the tree has only one node,         # simply return it         if root is None:             return root            # Step 2 - Update the height of the          # ancestor node         root.height = 1 + max(self.getHeight(root.left),                             self.getHeight(root.right))            # Step 3 - Get the balance factor         balance = self.getBalance(root)            # Step 4 - If the node is unbalanced,          # then try out the 4 cases         # Case 1 - Left Left         if balance > 1 and self.getBalance(root.left) >= 0:             return self.rightRotate(root)            # Case 2 - Right Right         if balance < -1 and self.getBalance(root.right) <= 0:             return self.leftRotate(root)            # Case 3 - Left Right         if balance > 1 and self.getBalance(root.left) < 0:             root.left = self.leftRotate(root.left)             return self.rightRotate(root)            # Case 4 - Right Left         if balance < -1 and self.getBalance(root.right) > 0:             root.right = self.rightRotate(root.right)             return self.leftRotate(root)            return root        def leftRotate(self, z):            y = z.right         T2 = y.left            # Perform rotation         y.left = z         z.right = T2            # Update heights         z.height = 1 + max(self.getHeight(z.left),                           self.getHeight(z.right))         y.height = 1 + max(self.getHeight(y.left),                           self.getHeight(y.right))            # Return the new root         return y        def rightRotate(self, z):            y = z.left         T3 = y.right            # Perform rotation         y.right = z         z.left = T3            # Update heights         z.height = 1 + max(self.getHeight(z.left),                           self.getHeight(z.right))         y.height = 1 + max(self.getHeight(y.left),                           self.getHeight(y.right))            # Return the new root         return y        def getHeight(self, root):         if not root:             return 0            return root.height        def getBalance(self, root):         if not root:             return 0            return self.getHeight(root.left) - self.getHeight(root.right)        def getMinValueNode(self, root):         if root is None or root.left is None:             return root            return self.getMinValueNode(root.left)        def preOrder(self, root):            if not root:             return            print("{0} ".format(root.val), end="")         self.preOrder(root.left)         self.preOrder(root.right)       myTree = AVL_Tree() root = None nums = [9, 5, 10, 0, 6, 11, -1, 1, 2]    for num in nums:     root = myTree.insert(root, num)    # Preorder Traversal print("Preorder Traversal after insertion -") myTree.preOrder(root) print()    # Delete key = 10 root = myTree.delete(root, key)    # Preorder Traversal print("Preorder Traversal after deletion -") myTree.preOrder(root) print()    # This code is contributed by Ajitesh Pathak

C#

 // C# program for deletion in AVL Tree  using System;    public class Node  {      public int key, height;      public Node left, right;         public Node(int d)      {          key = d;          height = 1;      }  }     public class AVLTree  {      Node root;         // A utility function to get height of the tree      int height(Node N)      {          if (N == null)              return 0;          return N.height;      }         // A utility function to      // get maximum of two integers      int max(int a, int b)      {          return (a > b) ? a : b;      }         // A utility function to right      // rotate subtree rooted with y      // See the diagram given above.      Node rightRotate(Node y)      {          Node x = y.left;          Node T2 = x.right;             // Perform rotation          x.right = y;          y.left = T2;             // Update heights          y.height = max(height(y.left), height(y.right)) + 1;          x.height = max(height(x.left), height(x.right)) + 1;             // Return new root          return x;      }         // A utility function to left      // rotate subtree rooted with x      // See the diagram given above.      Node leftRotate(Node x)      {          Node y = x.right;          Node T2 = y.left;             // Perform rotation          y.left = x;          x.right = T2;             // Update heights          x.height = max(height(x.left), height(x.right)) + 1;          y.height = max(height(y.left), height(y.right)) + 1;             // Return new root          return y;      }         // Get Balance factor of node N      int getBalance(Node N)      {          if (N == null)              return 0;          return height(N.left) - height(N.right);      }         Node insert(Node node, int key)      {          /* 1. Perform the normal BST rotation */         if (node == null)              return (new Node(key));             if (key < node.key)              node.left = insert(node.left, key);          else if (key > node.key)              node.right = insert(node.right, key);          else // Equal keys not allowed              return node;             /* 2. Update height of this ancestor node */         node.height = 1 + max(height(node.left),                              height(node.right));             /* 3. Get the balance factor of this ancestor          node to check whether this node became          Wunbalanced */         int balance = getBalance(node);             // If this node becomes unbalanced, then          // there are 4 cases Left Left Case          if (balance > 1 && key < node.left.key)              return rightRotate(node);             // Right Right Case          if (balance < -1 && key > node.right.key)              return leftRotate(node);             // Left Right Case          if (balance > 1 && key > node.left.key)          {              node.left = leftRotate(node.left);              return rightRotate(node);          }             // Right Left Case          if (balance < -1 && key < node.right.key)          {              node.right = rightRotate(node.right);              return leftRotate(node);          }             /* return the (unchanged) node pointer */         return node;      }         /* Given a non-empty binary search tree, return the      node with minimum key value found in that tree.      Note that the entire tree does not need to be      searched. */     Node minValueNode(Node node)      {          Node current = node;             /* loop down to find the leftmost leaf */         while (current.left != null)          current = current.left;             return current;      }         Node deleteNode(Node root, int key)      {          // STEP 1: PERFORM STANDARD BST DELETE          if (root == null)              return root;             // If the key to be deleted is smaller than          // the root's key, then it lies in left subtree          if (key < root.key)              root.left = deleteNode(root.left, key);             // If the key to be deleted is greater than the          // root's key, then it lies in right subtree          else if (key > root.key)              root.right = deleteNode(root.right, key);             // if key is same as root's key, then this is the node          // to be deleted          else         {                 // node with only one child or no child              if ((root.left == null) || (root.right == null))              {                  Node temp = null;                  if (temp == root.left)                      temp = root.right;                  else                     temp = root.left;                     // No child case                  if (temp == null)                  {                      temp = root;                      root = null;                  }                  else // One child case                      root = temp; // Copy the contents of                                  // the non-empty child              }              else             {                     // node with two children: Get the inorder                  // successor (smallest in the right subtree)                  Node temp = minValueNode(root.right);                     // Copy the inorder successor's data to this node                  root.key = temp.key;                     // Delete the inorder successor                  root.right = deleteNode(root.right, temp.key);              }          }             // If the tree had only one node then return          if (root == null)              return root;             // STEP 2: UPDATE HEIGHT OF THE CURRENT NODE          root.height = max(height(root.left),                      height(root.right)) + 1;             // STEP 3: GET THE BALANCE FACTOR         // OF THIS NODE (to check whether          // this node became unbalanced)          int balance = getBalance(root);             // If this node becomes unbalanced,          // then there are 4 cases          // Left Left Case          if (balance > 1 && getBalance(root.left) >= 0)              return rightRotate(root);             // Left Right Case          if (balance > 1 && getBalance(root.left) < 0)          {              root.left = leftRotate(root.left);              return rightRotate(root);          }             // Right Right Case          if (balance < -1 && getBalance(root.right) <= 0)              return leftRotate(root);             // Right Left Case          if (balance < -1 && getBalance(root.right) > 0)          {              root.right = rightRotate(root.right);              return leftRotate(root);          }             return root;      }         // A utility function to print preorder traversal of      // the tree. The function also prints height of every      // node      void preOrder(Node node)      {          if (node != null)          {              Console.Write(node.key + " ");              preOrder(node.left);              preOrder(node.right);          }      }         // Driver code     public static void Main()      {          AVLTree tree = new AVLTree();             /* Constructing tree given in the above figure */         tree.root = tree.insert(tree.root, 9);          tree.root = tree.insert(tree.root, 5);          tree.root = tree.insert(tree.root, 10);          tree.root = tree.insert(tree.root, 0);          tree.root = tree.insert(tree.root, 6);          tree.root = tree.insert(tree.root, 11);          tree.root = tree.insert(tree.root, -1);          tree.root = tree.insert(tree.root, 1);          tree.root = tree.insert(tree.root, 2);             /* The constructed AVL Tree would be          9          /           1 10          /           0 5 11          / /           -1 2 6          */         Console.WriteLine("Preorder traversal of "+                              "constructed tree is : ");          tree.preOrder(tree.root);             tree.root = tree.deleteNode(tree.root, 10);             /* The AVL Tree after deletion of 10          1          /           0 9          /     /           -1 5 11          /           2 6          */         Console.WriteLine("");          Console.WriteLine("Preorder traversal after "+                          "deletion of 10 :");          tree.preOrder(tree.root);      }  }    /* This code contributed by PrinciRaj1992 */

Output:

Preorder traversal of the constructed AVL tree is
9 1 0 -1 5 2 6 10 11
Preorder traversal after deletion of 10
1 0 -1 9 5 2 6 11

Time Complexity: The rotation operations (left and right rotate) take constant time as only few pointers are being changed there. Updating the height and getting the balance factor also take constant time. So the time complexity of AVL delete remains same as BST delete which is O(h) where h is height of the tree. Since AVL tree is balanced, the height is O(Logn). So time complexity of AVL delete is O(Log n).